Devil May Cry 2
Devil May Cry 2 | |
---|---|
North American box art | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Hideaki Itsuno |
Producer(s) | Tsuyoshi Tanaka Katsuhiro Sudo |
Artist(s) | Daigo Ikeno |
Writer(s) | Katsuya Akitomo Masashi Takimoto Shusaku Matsukawa |
Composer(s) | Masato Kohda Tetsuya Shibata Satoshi Ise |
Series | Devil May Cry |
Engine | DMC2 engine (proprietary engine) |
Platform(s) | PlayStation 2 PlayStation 3 (HD) Xbox 360 (HD) |
Release date(s) | |
Genre(s) | Action-adventure game Hack and slash |
Mode(s) | Single-player |
Distribution | DVD, Blu-ray disc |
Devil May Cry 2 (Japanese: デビル メイ クライ 2 Hepburn: Debiru Mei Kurai Tsū?) is an action-adventure hack and slash video game developed and published by Capcom in 2003. The game is a sequel to Devil May Cry.
Set in modern times, in the fictional city of Vie de Marli,[1] the story centers on Dante and Lucia in their fight to stop a businessman named Arius from raising the demon Argosax and achieving supreme power. The story is told primarily through a mixture of cutscenes using the game's engine, with several pre-rendered full motion videos.
Devil May Cry 2 received mixed reviews, and has been criticized for a variety of development decisions, which made the game considerably different from its predecessor; chief among these decisions was the lowered difficulty.[2]Nevertheless, it was a commercial success.
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