Tuesday, 24 March 2015

Gameplay Battlefield 4

Gameplay

The game's heads-up display (HUD) is much the same, composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The top right displays kill notifications of all players in-game. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and red/orange for enemies, this applies to all interactivity on the battlefield. Battlefield 4 options also allow colour-blind players to change the on-screen colour indicators to: tritanomaly, deuteranomaly and protanomaly.
Players can use dual-scoped weapons, including weapons with different firing modes (e.g. semi-automatic, automatic fire). They can "spot" targets (marking their positions to the player's squad) in the single player campaign (a first in the Battlefield franchise) as well as in multiplayer, allowing team mates to either suppress or eliminate them. The game's bullet-dropping-system has been significantly enhanced, allowing players to aim precisely with the environment. In addition, players have more survival capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection.

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