Devil May Cry 3: Dante's Awakening
Devil May Cry 3: Dante's Awakening | |
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North American box art | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Distributor(s) | Special Edition Ubisoft (PC)
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Director(s) | Hideaki Itsuno |
Producer(s) | Tsuyoshi Tanaka |
Artist(s) | Daigo Ikeno |
Writer(s) | Bingo Morihashi Takayasu Yanagihara |
Composer(s) | Tetsuya Shibata Kento Hasegawa |
Series | Devil May Cry |
Engine | DMC3 engine (proprietary engine) |
Platform(s) | PlayStation 2 Windows (Special Edition) PlayStation 3 (HD) Xbox 360 (HD) |
Release date(s) | |
Genre(s) | Action-adventure game Hack and slash |
Mode(s) | Single-player |
Distribution | Optical disc, download |
Devil May Cry 3: Dante's Awakening, released in Japan as Devil May Cry 3 (Japanese: デビル メイ クライ 3Hepburn: Debiru Mei Kurai Surī?), is an action-adventure hack and slash video game developed and published byCapcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, with a younger Dante.[2] It retains elements from the two previous games, expanding its combat system with a number of fighting styles. The story is told primarily in cutscenes using the game's engine, with severalpre-rendered full motion videos.
Set several years before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil. Dante has opened an as-yet-unnamed demon-hunting agency, and his demonic heritage has not yet reached its full potential.
Although Devil May Cry 3 was criticized for its degree of difficulty,[3][4] it was also praised for returning to the challenging gameplay of Devil May Cry. The game was re-released in 2006 as Devil May Cry 3: Special Edition, with a re-calibrated difficulty curve and Vergil as a playable character. Combined sales of both versions were over two million, and a 2005manga prequel to the game was published in Japan.
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