Tuesday, 24 March 2015

Devil May Cry 3: Dante's Awakening

Devil May Cry 3: Dante's Awakening

Devil May Cry 3: Dante's Awakening
Devil May Cry 3 boxshot.jpg
North American box art
Developer(s)Capcom
Publisher(s)Capcom
Distributor(s)Special Edition
Ubisoft (PC)
Director(s)Hideaki Itsuno
Producer(s)Tsuyoshi Tanaka
Artist(s)Daigo Ikeno
Writer(s)Bingo Morihashi
Takayasu Yanagihara
Composer(s)Tetsuya Shibata
Kento Hasegawa
SeriesDevil May Cry
EngineDMC3 engine (proprietary engine)
Platform(s)PlayStation 2
Windows (Special Edition)
PlayStation 3 (HD)
Xbox 360 (HD)
Release date(s)
Genre(s)Action-adventure game
Hack and slash
Mode(s)Single-player
DistributionOptical discdownload
Devil May Cry 3: Dante's Awakening, released in Japan as Devil May Cry 3 (Japaneseデビル メイ クライ 3HepburnDebiru Mei Kurai Surī?), is an action-adventure hack and slash video game developed and published byCapcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, with a younger Dante.[2] It retains elements from the two previous games, expanding its combat system with a number of fighting styles. The story is told primarily in cutscenes using the game's engine, with severalpre-rendered full motion videos.
Set several years before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil. Dante has opened an as-yet-unnamed demon-hunting agency, and his demonic heritage has not yet reached its full potential.
Although Devil May Cry 3 was criticized for its degree of difficulty,[3][4] it was also praised for returning to the challenging gameplay of Devil May Cry. The game was re-released in 2006 as Devil May Cry 3: Special Edition, with a re-calibrated difficulty curve and Vergil as a playable character. Combined sales of both versions were over two million, and a 2005manga prequel to the game was published in Japan.

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